Sewing Wearable

(Eligible for State Fair)

The sewing project teaches fabric selection, pattern selection and sewing machine use to construct items used around the home or other purposes.

 

State Fair Entries:

5 junior exhibits per county; one per grade level

6 senior exhibits per county; one per category

Visit State Site

 

Judging will be community style on Friday evening prior to fair week.

Older youth enrolled in the 4-H sewing project for the first time may not feel comfortable demonstrating their assigned grade level skills. In this instance the county 4-H youth development educator may, at the request of the 4-H member and parent, assign the member to a lower level grade level to develop fundamental skills.

 Provide a completed sewing skills card, 4-H 925c-W, with the exhibit. Skills sheets are for judging purposes only and will not be returned to the exhibitor.

 

Judges evaluating exhibits should recognize individual differences and creativity, therefore using information in this document as a guide rather than a requirement.

Contact Us

Purdue Extension Dubois County
1482 Executive Blvd.
Jasper, IN  47546
812-482-1782
Lauren Fenneman, Assistant Youth Educator
lhaase@purdue.edu

 

DEFINITION OF AN OUTFIT

An outfit is a garment or garments that when put together make a complete look - such as one or two piece dress, or one or two piece pant suit, or a three piece combination, such as pants, vest, and blouse or shirt.

A complete outfit of 1 or 2 pieces suitable for school, weekend, or casual, informal activities. A complete outfit is defined as a garment or garments that when put together make a complete look - such as one or two piece dress, or one or two piece pant suit, or a three piece combination, such as pants, vest, and blouse or shirt.

This is suitable for special, church, or social occasions that are not considered to be formal. It may be an outfit of one or more pieces with or without its own costume coat or jacket (lined or unlined). This is not an outfit that would be worn to school, weekend, or casual, informal activities.

A complete outfit comprised of garments that do not fit in the other classifications. A complete outfit is defined as a garment or garments that when put together make a complete look - such as one or two piece dress, or one or two piece pant suit, or a three piece combination, such as pants, vest, and blouse or shirt. Individual garment examples include: tennis wear, swim wear, athletic or sportswear, lounge wear, riding habits, historic, dance, theatrical, or international costumes, capes, and unlined coats.

The suit consists of two pieces including a skirt or pants and its own lined jacket. It is not a dress with jacket as in "dress up wear". The coat is a separate lined coat. It will be judged separately as a coat with its own accessories.

Consists of three garments that must be worn as a coordinated complete outfit. A complete outfit is defined as a garment or garments that when put together make a complete look - such as one or two piece dress, or one or two piece pant suit, or a three piece combination, such as pants, vest, and blouse or shirt. Each piece should be versatile enough to be worn with other garments.

This outfit may be one or more pieces suitable for any formal occasion, such as proms, weddings, and formal evening functions.

Junior Exhibit Class Guidelines

Create one clothing article to be worn by the 4-H member or another person demonstrating at least 2 skills from Sewing Skills and Techniques

Demonstrate at least 2 of the following skills:
  • Insert elastic or drawstring
  • Sew and trim a crotch curve
  • Machine topstitch hems
  • Use a simple seam finish
  • Stitch in the ditch

 

Create one clothing article to be worn by the 4-H member or another person demonstrating at least 2 skills from Sewing Skills and Techniques, in addition to those learned in the prior grade.
Demonstrate at least 2 of the following skills:
  • Use interfacing
  • Staystitch and understitch
  • Apply a facing or binding
  • Stitch curved seams
  • Trim and grade seams
  • Work with fiberfill
  • Machine topstitch hems
Seam finishes are recommended on all exposed seams.

Create one clothing article or a simple two piece outfit to be worn by the 4-H member or another person demonstrating at least 3 skills from Sewing Skills and Techniques, in addition to those learned in prior grades.

Demonstrate at least 3 of the following skills:
  • match fabric design
  • gather fabric
  • insert zipper
  • use a drawstring
  • hand-stitch a hem
  • sew a simple sleeve
  • apply purchased trim or ribbons
  • sew patch or inseam pockets
  • use a simple lining
  • do a machine blind hem
  • apply machine topstitching
  • do a machine topstitched hem
  • sew with knit
  • insert elastic
  • apply facings
  • sew buttons
  • apply binding
  • use batting


Seam finishes are recommended on all exposed seams (except knits). Interfacing, understitching and trimming should be used when appropriate

Create two garments that can be worn together to be worn by the 4-H member or another person demonstrating at least 4 skills from Sewing Skills and Techniques,  in addition to those learned in prior grades

Demonstrate at least 4 of the following skills
  • Make darts
  • set in sleeves
  • insert a lapped zipper
  • hand-stitch a hem
  • make buttonholes
  • sew tucks or pleats
  • sew ruffles
  • hand sew buttons
  • apply trim
  • sew a simple lining
  • sew patch pockets
  • apply bindings
  • do a machine topstitched hem
  • sew facings
  • apply ribbings
  • sew a simple collar
  • do a machine blind hem
  • sew with knit
  • match fabric design
  • use fiberfill
  • apply machine appliqueé
  • insert piping
  • apply machine topstitching
  • construct with a serger
  • sew inseam pockets
  • sew patch pockets
  • apply bindings
  • do a machine topstitched hem
  • sew facings
  • apply ribbings
  • sew a simple collar
  • do a machine blind hem
  • sew with knit
  • match fabric design
  • use fiberfill
  • apply machine appliqueé
  • insert piping
  • apply machine topstitching
  • construct with a serger
  • sew inseam pockets


Seam finishes are recommended on all exposed seams (except knits). Interfacing, under stitching and trimming should be used when appropriate.

 

 

Create an outfit that can be worn by the 4-H member or another person demonstrating at least 5 skills from Sewing Skills and Techniques, in addition to those learned in prior grades.

Demonstrate at least 5 of the following skills:
  • make darts
  • set in sleeves
  • sew facing
  • apply ribbing
  • apply a collar
  • sew on buttons
  • use doll joints
  • apply inseam pockets
  • apply front hip pockets
  • match fabric design
  • apply trims
  • apply machine or hand appliqueé
  • apply machine topstitching
  • insert a lapped zipper
  • insert an invisible zipper
  • insert a separating zipper
  • insert a fly front zipper
  • do machine quilting
  • do a hand-stitched hem
  • do a machine topstitched hem
  • do a machine blind hem
  • attach cuffs
  • apply binding
  • sew lining
  • apply ruffles
  • insert piping
  • make buttonholes
  • use fiberfill
  • apply patch pockets
  • use a twin needle
  • apply tucks/pleats
  • construct with a serger
  • apply machine embroidery
Seam finishes are recommended on all exposed seams (except knits). Interfacing, understitching and trimming should be used when appropriate.

Senior Exhibit Class Guidelines

Youth may enter an exhibit in one or more categories. Create an outfit from one of the categories defined below that can be worn by the exhibitor or another person demonstrating at least 6 skills from Sewing Skills and Techniques, 4-H-925-SC-W, in addition to those learned in prior grades.

 

All senior sewing outfits exhibited in Fashion Revue must be made and worn by the exhibitor.

 

Demonstrate at least 6 of the following skills:
  • make darts
  • make tucks
  • add lining
  • add facings
  • add plackets
  • add lapels
  • make sleeves
  • add gathers
  • apply trim
  • apply ribbing
  • add a drawstring
  • use shaped seams
  • use fiberfill and/or batting
  • add a waistband
  • add patch pockets
  • add front hip pockets
  • match fabric design
  • make shoulder pads
  • apply machine embroidery
  • coordination of fabric for quilted item
  • attach cuffs
  • make pleats
  • insert elastic
  • add boning
  • apply a collar
  • insert piping
  • make a neckband
  • add vents
  • sew buttons
  • add underlining
  • add ruffles
  • sew with knit
  • make button loops
  • do hand beading
  • add inseam pockets
  • add welt pockets
  • use twin needle
  • create bound edges
  • hand/machine beading
  • make a reversible item
  • do machine or hand quilting
  • apply machine or hand appliqueé
  • apply machine topstitching
  • insert an invisible zipper
  • insert a separating zipper
  • insert a fly front zipper
  • insert a lapped zipper
  • insert a hand picked zipper
  • do a machine topstitched hem
  • do a machine blind hem
  • do a hand-stitched hem
  • make self-covered buttons
  • use specialty threads
  • make self-enclosed seams
  • sew with difficult fabric
  • construct with a serger
  • make machine buttonholes
  • make bound buttonholes
  • piece quilted item
  • other skills not listed above

Seam finishes are recommended on all exposed seams (except knits). Interfacing, understitching and trimming should be used when appropriate.

Don't Forget Your Record Sheet

Don't Forget Your Record Sheet