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Sewing: Wearable/Non-Wearable

March 9, 2021

The sewing projects offers the opportunity to improve on sewing skills for the beginner to the advance sewer. Youth will learn hands on how to read a pattern instructions, selection and care of fabrics and much more. In the sewing project there are two categories to choose from, Wearable item and Non-wearable item.

For Judging and Check-in information, consult the current 4-H Catalog.

For Resources such as Manuals, Record Sheets, and Score Cards see the Indiana 4-H Youth Development Project Page.

Project Requirements:     

  1. Members have the option of exhibiting in one or both of the following categories.
    1. Wearable Items
    2. Non-wearable Items
  2. Members are required to complete a minimum of three (3) activities listed on the achievement sheet (found in the back of the sewing manual), each year. For members enrolled in both Sewing and Sewing Non-Wearable a total of 6 activities must be done each year. (3 for Sewing and 3 for Sewing Non Wearable.) 
  3. Completed manual and record sheet must be turned in by the established and posted date.
  4. Attach the appropriate 4-H Sewing Skills Card to each exhibit. Available at the Extension Office or online at www.four-h.purdue.edu/projects.
  5. Premiums will be awarded:
    • Wearable 3-7 Grades: Premiums for each grade
    • Wearable 8-12 Grades: Premium awarded per category
    • Non-wearable: Premiums awarded for each grade

Grand Champions and Reserve Grand Champions will be awarded as follows:

Exhibit Requirements:

Level A-Grades 3-4 Sew Simple

Grade 3

  1. Include at least 2 of the following skills in the exhibit(s):
    1. Insert elastic or drawstring
    2. Sew and trim a crotch curve
    3. Machine topstitch hems
    4. Use a simple seam finish
    5. Stitch in the ditch

Exhibit Options:

  1. Wearable: Elastic waist shorts, pants OR skirt with fold over casing; no pockets or similar sewn clothing article made to be worn by the 4-H member or another person.  Attach Sewing Skills Card (4-H 925C-W) to the exhibit.
  2. Non-Wearable: Simple pillow sham with lapped back opening and purchased pillow form (following instructions provided in manual) OR simple totebag with handles or drawstring or similar sewn article. Attach Sewing Skills Card  (4-H 925C-W) to the exhibit.

Grade 4

  1. Projects should be sewn from woven cotton or cotton blend fabric.
  2. Seam finishes are recommended on all exposed seams.
  3. Include at least 2 of the following skills in the exhibit(s):
    1. Use interfacing
    2. Staystitch and understitch
    3. Apply a facing or binding
    4. Stitch curved seams
    5. Trim and grade seams
    6. Work with fiberfill
    7. Machine topstitch hems

Exhibit Options:

  1. Wearable: Shorts, pants OR skirt with partial or full sewn-on waistband or waistline facing, or partial elastic waistband (not a full elastic waistband)OR simple shirt or top OR BBQ apron or similar sewn clothing article made to be worn by the 4-H member or another person.  Attach Sewing Skills Card (4-H 925C-W) to the exhibit.
  2. Non-Wearable: Shaped pillow with curved seams, stuffed and sewn closed OR hanging pocket organizer OR bound edge placemats (set of 4) or similar sewn article. Attach Sewing Skills Card (4-H 925C-W) to the exhibit.

Level B-Grades 5-6

Sew Smart

Grade 5

  1. Seam finishes are recommended on all exposed seams (except knits).
  2. Interfacing, understitching and trimming should be used when appropriate.
  3. Choose at least 3 of these additional skills for each sewn exhibit:
    1. Match fabric design
    2. Gather fabric
    3. Insert a zipper
    4. Use a drawstring
    5. Hand-stitch a hem
    6. Sew a simple sleeve
    7. Apply purchased trim or ribbing
    8. Sew patch or inseam pockets
    9. Use a simple lining
    10. Do a machine blind hem
    11. Apply machine topstitching
    12. Do a machine topstitched hem
    13. Sew with knit
    14. Insert elastic
    15. Apply facings
    16. Sew buttons
    17. Apply binding
    18. Use batting

Exhibit Options:

  1. Wearable: Simple shirt with sleeves OR sundress OR jumper OR simple 2 piece pajamas or similar sewn clothing article made to be worn by the 4-H member or another person.  A similar article is permissible provided the skillset is the same as the listed articles.  Attach Sewing Skills Card (4-H 926C-W) to the exhibit.
  2. Non-Wearable: Pillow lap quilt (quillow) OR structured duffel bag, tote bag or backpack, OR sewn hat or similar sewn article. Attach Sewing Skills Card (4-H 926C-W) to the exhibit.

Grade 6

  1. Seam finishes are recommended on all exposed seams (except knits).
  2. Interfacing, understitching and trimming should be used when appropriate.
  3. Choose at least 4 of these additional skills for each sewn exhibit:
    1. Make darts
    2. Set in sleeves
    3. Insert a lapped zipper
    4. Hand-stitch a hem
    5. Make buttonholes
    6. Sew tucks or pleats
    7. Sew ruffles
    8. Hand sew buttons
    9. Apply trim
    10. Sew a simple lining
    11. Sew patch pockets
    12. Apply bindings
    13. Do a machine topstitched hem
    14. Sew facings
    15. Apply ribbings
    16. Sew a simple collar
    17. Do a machine blind hem
    18. Sew with knit
    19. Match fabric design
    20. Use fiberfill
    21. Apply machine appliqué
    22. Insert piping
    23. Apply machine topstitching
    24. Construct with a serger
    25. Sew inseam pockets

Exhibit Options:

  1. Wearable: Two (2) garments that can be worn together made to be worn by the 4-H member or another person.  Attach Sewing Skills Card (4-H 925C-W) to the exhibit.
  2. Non-Wearable: Pillow sham with button or zipper closing, appliquéd design, piping or ruffle, make your own pillow form OR totebag with zipper OR duffel bag with zipper, pockets and lining OR doll or pet clothes or similar sewn article OR construction techniques sample notebook (following instructions provided in manual). Attach Sewing Skills Card (4-H 925C-W) to the exhibit.

Level C-Grades 7-9

Sew Fine

Grade 7

  1. Seam finishes are recommended on all exposed seams (except knits).
  2. Interfacing, understitching, and trimming should be used when appropriate.
  3. Choose at least 5 of these additional skills for each sewn exhibit:
    1. Make darts
    2. Set in sleeves
    3. Sew facing
    4. Apply ribbing
    5. Apply a collar
    6. Sew on buttons
    7. Use doll joints
    8. Apply inseam pockets
    9. Apply front hip pockets
    10. Match fabric design
    11. Apply trims
    12. Apply machine or hand appliqué
    13. Apply machine topstitching
    14. Insert a lapped zipper
    15. Insert an invisible zipper
    16. Insert a separating zipper
    17. Insert a fly front zipper
    18. Do machine quilting
    19. Do a hand-stitched hem
    20. Do a machine topstitched hem
    21. Do a machine blind hem
    22. Attach cuffs
    23. Apply binding
    24. Sew lining
    25. Apply ruffles
    26. Insert piping
    27. Make buttonholes
    28. Use fiberfill
    29. Apply patch pockets
    30. Use a twin needle
    31. Apply tucks/pleats
    32. Construct with a serger
    33. Apply machine embroidery

Exhibit Options:

  1. Wearable: School, Casual or Sports Outfit made to be worn by the 4-H member or another person.  Can be one or more pieces.  Attach Sewing Skills Card (4-H 927C-W) to exhibit.
  2. Non-Wearable: Dressed, jointed (with sockets) stuffed animal OR sewn item forholiday or special occasion or similar sewn article OR construction techniques sample notebook (instructions provided in manual). Attach Sewing Skills Card (4-H 927C-W) to the exhibit.

Grades 8-9

  1. Seam finishes are recommended on all exposed seams (except knits and non-raveling specialty fabrics).
  2. Interfacing, understitching and trimming should be used when appropriate.
  3. In addition, choose at least 6 of these skills for each sewn exhibit:
    1. Make darts
    2. Make tucks
    3. Add lining
    4. Add facings
    5. Add plackets
    6. Add lapels
    7. Make sleeves
    8. Add gathers
    9. Apply trim
    10. Apply ribbing
    11. Add a drawstring
    12. Use shaped seams
    13. Use fiberfill and/or batting
    14. Add a waistband
    15. Add patch pockets
    16. Add front hip pockets
    17. Match fabric design
    18. Make shoulder pads
    19. Attach cuffs
    20. Make pleats
    21. Insert elastic
    22. Add boning
    23. Apply a collar
    24. Insert piping
    25. Make a neckband
    26. Add vents
    27. Sew buttons
    28. Add underlining
    29. Make ruffles
    30. Sew with knit
    31. Make button loops
    32. Do hand beading
    33. Add inseam pockets
    34. Add welt pockets
    35. Use twin needle
    36. Create bound edges
    37. Do machine or hand quilting
    38. Apply machine or hand appliqué
    39. Apply machine topstitching
    40. Insert an invisible zipper
    41. Insert a separating zipper
    42. Insert a fly front zipper
    43. Insert a lapped zipper
    44. Insert a hand picked zipper
    45. Do a machine topstitched hem
    46. Do a machine blind hem
    47. Do a hand-stitched hem
    48. Make self-covered buttons
    49. Use specialty threads
    50. Make self-enclosed seams
    51. Sew with difficult fabric
    52. Construct with a serger
    53. Make machine buttonholes
    54. Make bound buttonholes
    55. Apply machine embroidery
    56. Hand/machine beading
    57. Coordination of fabric for quilted item
    58. Make a reversible item
    59. Piece quilted item
    60. Other skills not listed above

Exhibit Options:

  1. Wearable: See advanced sewing wearable exhibit options. Attach Sewing Skills Card (4-H 928C-W) to the exhibit.
  2. Non-Wearable: Sewn items for your home OR construction techniques sample notebook OR sewing machine survey. (Following instructions provided in manual). Attach Sewing Skills Card (4-H 928C-W) to the exhibit.

Level D-Grades 10-12

And Sew On

Grades 10-12

  1. Seam finishes are recommended on all exposed seams (except knits and non-raveling specialty fabrics).
  2. Interfacing, understitching and trimming should be used when appropriate.
  3. In addition, choose at least 6 of these skills for each sewn exhibit:
    1. Make darts
    2. Make tucks
    3. Add lining
    4. Add facings
    5. Add plackets
    6. Add lapels
    7. Make sleeves
    8. Add gathers
    9. Apply trim
    10. Apply ribbing
    11. Add a drawstring
    12. Use shaped seams
    13. Use fiberfill and/or batting
    14. Add a waistband
    15. Add patch pockets
    16. Add front hip pockets
    17. Match fabric design
    18. Make shoulder pads
    19. Attach cuffs
    20. Make pleats
    21. Insert elastic
    22. Add boning
    23. Apply a collar
    24. Insert piping
    25. Make a neckband
    26. Add vents
    27. Sew buttons
    28. Add underlining
    29. Make ruffles
    30. Sew with knit
    31. Make button loops
    32. Do hand beading
    33. Add inseam pockets
    34. Add welt pockets
    35. Use twin needle
    36. Create bound edges
    37. Do machine or hand quilting
    38. Apply machine or hand appliqué
    39. Apply machine topstitching
    40. Insert an invisible zipper
    41. Insert a separating zipper
    42. Insert a fly front zipper
    43. Insert a lapped zipper
    44. Insert a hand picked zipper
    45. Do a machine topstitched hem
    46. Do a machine blind hem
    47. Do a hand-stitched hem
    48. Make self-covered buttons
    49. Use specialty threads
    50. Make self-enclosed seams
    51. Sew with difficult fabric
    52. Construct with a serger
    53. Make machine buttonholes
    54. Make bound buttonholes
    55. Apply machine embroidery
    56. Hand/machine beading
    57. Coordination of fabric for quilted item
    58. Make a reversible item
    59. Piece quilted item
    60. Other skills not listed above

Exhibit Options:

  1. Wearable: See advanced sewing wearable exhibit options below. Attach Sewing Skills Card (4-H 928C-W) to the exhibit.
  2. Non-Wearable: Sewn items for your home OR construction techniques sample notebook OR sewing machine survey. (Follow instructions in manual). Attach Sewing Skills Card (4-H 928C-W) to exhibit.

Advanced Sewing Wearable Exhibit Options (Level C [grades 8 & 9] and Level D):

Definition of an outfit:

An outfit is a garment or garments that when put together make a complete look such as:

  1. Informal/Casual Wear

A complete outfit of one or two pieces suitable for school, weekend, or casual, informal activities.

  1. Dress Up

This is suitable for special, church, or social occasions that are not considered to be formal. It may be an outfit of one or more pieces with or without its own costume coat or jacket (lined or unlined). This is not an outfit that would be worn to school, weekend, or casual, informal activities.

  1. Suit or Coat

The suit consists of two pieces including a skirt or pants and its own lined jacket. It is not a dress with jacket as in “dress up wear”. The coat is a separate lined coat. It will be judged separately as a coat with its own accessories.

  1. Separates

Consists of three garments that must be worn as a coordinated complete outfit. Each piece should be versatile enough to be worn with other garments.

  1. Formal Wear

This outfit may be one or more pieces suitable for any formal occasion, such as proms, weddings and formal evening functions.

  1. Free Choice

A complete outfit comprised of garments that do not fit in the other classifications. Examples include: tennis wear, swim wear, athletic or sportswear, lounge wear, riding habits, historic dance, theatrical, or international costumes, capes and unlined coats.

 

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